Computer Animation, Sketch for Art Computer Game, Net-art, Work in Progress, 2003
serbian (english below)
Tri obruca (nivoa), od kojih je sve tezi i tezi onaj koji je blizi sredistu, okruzuju cilj, bonus, zdanje muzeja.
Prepreke su egzibicionisti koji mlataraju krilcima svojih mantila.
Sto je tezi nivo, gusci su i suma i egzibicionisti.
Suma drugog obruca (nivoa) je duplo gusca i po pitanju egzibicionista i po pitanju vegetacije) od sume u parku i sume egzibicionista prvog nivoa.
Takodje, suma drugog nivoa je mracnija od one u prvom.
Najtezi, treci nivo je gotovo nemoguce savladati. Ne samo da je ucestalost egzibicionista u prasumi treceg obruca enormna, vec je i toliko mracno, da je i obicno kretanje skoro nemoguce, a da se i ne govori o kretanju sa toliko egzibicionista na putu.
· Igra pripada zanru koji je tek u zacetku- umetnicke kompjuterske igre
· Igra moze da se igra interaktivno na televiziji, internetu ili na kompjuteru, znaci sa CD-a
· Moze da igra jedan ili vise igraca istovremeno
· Video igrica je prilicno jednostavna, najvise lici na neku decju igricu. Igra je zamisljena kao 3D, (moze i sa 2D elementima).
· Detalje u vezi sa pokretima likova, akcijama i td. tek treba razraditi u dogovoru sa onim ko se bavi programerskim delom posla
· Sastoji se od 3 nivoa, koje treba savladati da bi se doslo do cilja.
OPIS
I NIVO: sve se desava u nekoj sumi. U daljini se vidi cilj, neka zgrada (muzej) u koju igrac zeli da udje. Da bi dosao do te zgrade, igrac mora da prodje kroz sumu. Medjutim, tu postoje i neke prepreke. Suma je gusta, mracna, a osim toga, na neocekivanim mestima stalno se iznenada pojavljuje neka ljudska figura, (egzibicionista) koja, kao, plasi igraca tako sto pravi neke smesne pokrete- na primer skace, mlatara rukama i nogama. Igrac te prepreke moze da savlada tako sto ih eskivira, zaobidje ili ih poprska nekim specijalnim sprejom, nesto kao dezodorans, pa one nestanu.
II NIVO: sve je isto kao u i nivou, ali je suma gusca i mracnija, a vise egzibicionista se cesce pojavljuje
III NIVO: sve je isto kao u II nivou, ali je suma jos gusca, jos mracnija, a jos vise egzibicionista se jos upornije i cesce pojavljuje.
CILJ: posto igrac savlada sve nivoe, on dolazi do cilja, tj. ulazi u zgradu u koju je zeleo da udje.
U celini posmatrano, igra nije narocito teska, moze da se savlada i treba da bude smesna i zabavna.
The bonus (entrance of the museum) is in the center of the scene, surrounded with three hoops (levels). The level is more difficult to overcome if it is closer to the center.
The obstacles are exhibitionists flaunting and flickering the wings of their coats.
The density of the forest and exhibitionists rises with the growth of the levels’ difficulties.
The forest of the second hoop (the exhibitionists and the vegetation) is twice denser then the forest in the PARK and the forest of the exhibitionists of the first level.
Then, the FOREST of the second level is much more difficult to tress pas than the forest of the first one.
The frequency of the exhibitionists in the JUNGLE of the third hoop is enormous and so dusky, with so many exhibitionists on the way that any movement is almost impossible.
· This computer game is kind of digital artwork.
· The players can play the game as an interactive game (on TV or internet) on computer, etc…
· One or more players can play the game at the same time
· Characters and the scenes are mostly 3D
· The game should be funny, amusing and not very difficult to play although it is artwork
· There are three levels of the game
DETAILS:
THE FIRST LEVEL: the scene is taking place in some kind of the forest. There is a building of the museum in distant plane of the scene, which represents the aim, the bonus of the game. The player has to get into the building walking through the woods. But there are some obstacles. The forest is dense, dark, and some strange character, an exhibitionist, keeps appearing unexpectedly. This character is trying to scare the player by making fanny and ridiculous poses, flaunting, flickering, fluttering, clapping, capering, frisking…The player can overcome those obstacles by avoiding, ignoring, skipping them, or using a special spray, like deodorant to make them disappear
THE SECOND LEVEL: the same scene like in the first level, but the forest is denser and darker, with more exhibitionists that appear more often.
THE THIRD LEVEL: the same scene like in the second level, but the forest is even denser and darker, with more exhibitionists that appear more often.
THE BONUS: getting in the building of the museum
This project took part at:
2004 Prix Ars Electronica 2004, CyberArts 2004, Net Vision, Linz, Austria
2004 no-org.net new Jerusalem art network, Jerusalem, Israel
2005 Istanbul Contemporary Art Museum, iS.CaM, Web Biennial 2005
2006 “Lights in the Black Box”, “Galata Perform”, an independent art centre in
Istanbul